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laser.hpp
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C/C++ Source or Header
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1996-01-24
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810b
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30 lines
#ifndef __LASER_HPP_
#define __LASER_HPP_
#include "objects.hpp"
class laser : public game_object
{
short h,l_x,
signal, // signal generated when laser hits a person
on_signal, // recieved signal that turns on the laser
off_signal;
unsigned char color,hit_color,damage,on,max_speed;
signed char l_xvel,l_xaccel;
public :
laser(long X, long Y);
laser(FILE *fp, unsigned char *state_remap);
virtual int size() { return game_object::size()+5*2+7*1; }
virtual void recieve_signal(long signal);
virtual game_objects type() { return O_laser; }
virtual ifield *make_fields(int ystart, ifield *Next);
virtual void gather_input(input_manager *inm);
virtual void save(FILE *fp);
virtual int decide();
virtual void draw();
} ;
#endif